/**
 * @file graphics.h
 * @brief drawing objects
 */
/**
 * @def GRAPHICS_H
 */
#include <asteroid.h>
#include <spaceship.h>
#ifndef GRAPHICS_H
#define GRAPHICS_H
/**
 * @fn void asteroid_draw(Asteroid *a) - draws an asteroid with it's sx, sy, scale and twist.
 * @param a - pointer to Asteroid to draw
 */
void asteroid_draw(Asteroid *a);
/**
 * @fn void asteroid_draw(Asteroid *a) - draw ship with it's sx, sy, twist values.
 * @param s - pointer to spaceship to draw
 */
void ship_draw(Spaceship *s);
#endif /*GRAPHICS_H*/
